By Mario Tokoro, Luc Steels
The ebook involves 3 elements. the 1st half, entitled 'Play and Grounding' appears to be like at play as a context more likely to demonstrate the essence of grounding. Grounding is the embodiment of figuring out things/actions on the subject of and/or built-in with their environments. the second one half, entitled 'Optimal adventure and Emotion' exhibits the shut organization among grounding and emotion. The 3rd half, entitled 'Pedagogy and know-how' elaborates on new applied sciences (the desktop and net) and on techniques and pedagogical methodologies supported through such applied sciences. The contributions during this quantity exhibit the good capability for the extra improvement. First, we're now extra convinced that emotion is imperative for human studying, and that studying calls for grounding. Emotion accompanies play actions and play actions accompany emotion. This relation offers a wealthy context for grounding. The proposal of optimum adventure, or circulate, turns out an incredible issue for grounding, and it is strongly recommended that optimum event take place while the emotion and neuro platforms come into concord. additionally, the reviews and suggestions made right here on pedagogy and instruments guarantee us of the feasibility of studying environments which are secure, powerful, and leading edge. applied sciences, if accurately utilized, should still enormously gain studying in either the school room and at home.IOS Press is a global technological know-how, technical and clinical writer of high quality books for teachers, scientists, and pros in all fields. a few of the parts we post in: -Biomedicine -Oncology -Artificial intelligence -Databases and data platforms -Maritime engineering -Nanotechnology -Geoengineering -All features of physics -E-governance -E-commerce -The wisdom economic system -Urban experiences -Arms keep an eye on -Understanding and responding to terrorism -Medical informatics -Computer Sciences
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The publication contains 3 elements. the 1st half, entitled 'Play and Grounding' seems to be at play as a context more likely to show the essence of grounding. Grounding is the embodiment of figuring out things/actions on the subject of and/or built-in with their environments. the second one half, entitled 'Optimal adventure and Emotion' indicates the shut organization among grounding and emotion.
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Extra info for A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Enviroments
Psychologists and pedagogues like Piaget, Bruner, Papert, Vygotsky, Bakt'in, but also Dewey, Freynet, Freire, Malaguzzi and many others', remind us that indeed, learning is less about acquiring information or transmitting existing ideas or values, than it is about collectively designing a world in which it is worth living. What's more, this process of negotiating views with others requires the co-construction of [taken as] "shared" forms (Reddy, 1993). In what follows, I present some aspects of Piaget's constructivist theory, and I contrast them with Papert's constructionism, and Vygotsky's socio-constructivism.
Handling tools and driving machines 2. Exploring conversational writing in digital media. In both cases, the interactivity afforded by responsive artefacts (computers) is used to tap into people's tacit body smarts and situational wisdom. I show, through examples, that the apparently most primitive side of symbol use, empathic projection, is not just a key for natural learning but can be promoted by design to help children learn better. To conclude, I draw some implications for developmental psychology and education.
What Vygotsky adds to this equation is the notion that "it takes a whole village to raise a child". In other words, no human can "be" or "grow' without the help of many people, peers or adults. Belonging to a caring community, and knowing how to relate to others are needed to build a sense of self. And since people relate to one another through cultural mediations—tools, language and artefacts —these, in turn, get woven into—and become an integral part of— the social transactions. To conclude, both "dwelling in" and "stepping back" are equally important in getting the cognitive dance going.